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Toony colors pro maya
Toony colors pro maya





  1. #Toony colors pro maya generator#
  2. #Toony colors pro maya skin#

Just wanted to give kudos to the asset and confirm that all SG2 examples build for URP in 2021.3. Still really nice once material properties are added back. The only shader that doesn't look exactly the same between pipelines is the hologram shader - which can look pretty close but URP lacks the 'depth prepass'. It seems only the SG2 demo shaders have this material properties clearing thing - easy to put them back but causes confusion when you don't know why the shader won't build for URP. The normal map UV variable setting is often the only location where the wrong variable is set.Ī few of the SG2 demo shaders have material properties that get cleared when you switch to the URP template - just create a new project using standard pipeline to view how the material properties are supposed to be to replace them for URP.

#Toony colors pro maya generator#

Quick comment related to URP to hopefully save some users from getting confused - Shader Generator 2 works brilliantly for URP in 2021.3 and it's possible to build all of the SG2 and material layer example shaders with the URP template - there's just a couple gotchas.Ĭlick on the shader inspector cog on any of the generated materials and change the template to the URP one, then you must change some property references from _MainTex_ST (the standard shader variable) to _BaseMap_ST (urp variable - selecting from the dropdown menu). Want autumn leaves, snow, or even wet effects during rain? It works great and runs great too, all in one material. I have some hand made terrain and other objects that I can now dynamically adjust the visuals on through the different material layers I set up. It works through code too, so you could allow players to change it themselves if you wanted. You may also use the text file I've provided as the source pose library file. I've also attached an images folder which you can use as reference sample images when you save your poses. there is a complete facial UI integrated into the rig. That's it, now you can customize the color and lighting properties for the shoe laces to make them totally unique to anything else on the model. Here is a toony character rig for you to start off animating. Works great with randomly generated stuff!ĭo you really want customizable shoe laces, for example? All you have to do is make a source texture that shows where the shoe laces are on the UV map, then make a new layer for it. If you want to add dirt, make up, frost, etc.

toony colors pro maya

Anything you can cram into that material will allow totally unique settings.

toony colors pro maya toony colors pro maya

#Toony colors pro maya skin#

A character with a single material that has infinite skin color options, clothing colors, pattern options, glow effects, hair gradients, etc. The material layers feature trivializes features that were previously impossible for the average person to make. Don't sleep on material layers! This feature can add some really complicated effects to your projects that I rarely see in games, such as wet effects during rain, snow accumulation, totally customizable characters, etc.







Toony colors pro maya